Forest Fire

4 playersDanger 5MediumBuilder score 79/100

Fire synergy with an economy and a healer attached. The grove pays for the fire items; the healer covers the Mage's missing survival.

Players

CharacterRoleStat priorityWeaponsPlan
CryptideconomyHP Regeneration, Harvesting, DodgeStick, PlankTrees for materials and regen.
MagedamageElemental Damage, Max HP, ArmorTorch, FlamethrowerBurn everything that approaches the grove.
ChefdamageDamage, Attack Speed, Max HPChopper, PrunerFinish the burning ones.
DoctorsupportHP Regeneration, Max HP, ArmorMedical GunHealing for the two fragile damage dealers.

Why it works

Keep fire away from the trees — burning does not damage them, but enemies drawn to the grove will.

Game plan

What each player builds

PlayerRoleBuildMax firstThenSkip
CryptidEconomyUnarmed or Support weapons, six of one class for the set bonus; max HP Regeneration, then Max HP and Engineering.HP RegenerationMax HP, Engineering, Harvestingrerolling for damage before wave 8; the economy pays for it later
MageDamageElemental or Primitive weapons, six of one class for the set bonus; max Elemental Damage, then Max HP and Attack Speed.Elemental DamageMax HP, Attack Speed, Damage—
ChefDamageBlunt or Blade weapons, six of one class for the set bonus; max Damage, then Attack Speed and Max HP.DamageAttack Speed, Max HP—
DoctorTankMedical or Precise weapons, six of one class for the set bonus; max HP Regeneration, then Max HP and Engineering.HP RegenerationMax HP, Engineering, Armor—

Team plan

Waves to prepare for

  1. Wave 1–3 Shared economy start

    Materials and XP are pooled; the first three shops decide whether the team is rich at wave 10.

    • Cryptid: Harvesting first, Luck second; no weapons beyond the starter until wave 4.
    • Everyone picks a weapon class now and sticks to it; the shop's weighting is split between players, so don't compete for the same class.
    • Cryptid: protect trees — they pay at wave end.
  2. Wave 5–6 First real pressure

    Enemy count ramps and the first spitters/chargers arrive; teams with no Max HP start trading revives here.

    • Every player at +10 Max HP minimum.
    • Doctor takes the first Armor item that shows up.
  3. Wave 9–10 Pre-elite checkpoint

    Pursuers arrive from wave 11 and the first challenge wave hits at 11–12; what you have at the end of wave 10 is what you fight it with.

    • Damage players should have four weapons of their class merged to Tier II+ (Mage, Chef).
    • Buy one burst option for elites: crit, bosses damage, or explosion items.
  4. Wave 11–12 Challenge wave #1 (horde 40% / elite 60%)

    Elites spawn at 75% HP here but still one-shot low-HP players; a horde doubles the screen's enemy count.

    • Read the wave preview in the shop: horde → spread out and kite in circles; elite → focus it with everyone, adds second.
    • Doctor body-block the elite while Mage/Chef burst it.
  5. Wave 14–15 Challenge wave #2

    Second horde/elite roll; enemy HP has doubled since wave 10, so burst that worked at 11 may not now.

    • Upgrade the main weapon to Tier III on every damage player before this wave.
    • Economy players stop buying economy; convert to Max HP.
    • Mage: burn spread handles a horde on its own — if it's a horde, kite and let it tick.
  6. Wave 17–18 Guaranteed elite wave

    Always an elite, at full HP, with wave-18 enemy scaling behind it.

    • Everyone has Armor and Max HP as the last three level-ups.
    • Save 150+ materials across the team for the wave-19 shop (Tier IV weapon upgrades).
  7. Wave 20 Boss wave (two bosses on Danger 5)

    Both bosses at once on Danger 5; the fight is positioning, not DPS.

    • Doctor takes the dashing boss; Mage/Chef kites the projectile boss in a wide circle.
    • Nobody picks up materials during the fight unless a materials-damage build needs them.
    • No structural weakness in this comp; play it straight.

Wave timings are for Danger 4–5 (challenge waves at 11–12, mid-teens and 17–18; two bosses on Danger 5). Lower Dangers have fewer or no challenge waves.

What the builder sees

Open this team in the builder to swap a player.