Brotato items

234 shop items. Filter by tag to see what feeds a stat, by tier to plan a budget, or by content to hide DLC. Pets have their own section.

234 of 234
Acid
+8 Max HP
Adrenaline
+5% Dodge
Alien Baby
+15 Max HP
Alien Eyes
Shoots 6 alien eyes around you every 3 seconds dealing 6 (+50% Max HP) damage each
Alien Magic
+8 Max HP
Alien Tongue
+30% pickup range
Alien Worm
+3 Max HP
Alloy
+3 Melee Damage
Anvil
A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
Ashes
+20% Damage
Axolotl
Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item
Baby Elephant
25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material
Baby Gecko
+10 Range
Baby Squid
+1 HP Regeneration when you level up
Baby with a Beard
One bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die
Bag
+15 materials when you pick up a crate
Bait
+8% Damage
Ball and Chain
+15% Damage
Ban System
(no effect text on wiki)
Bandana
Projectiles pierce through 1 additional target
Banner
+20 Range
Barnacle
+35% stats gained from level upgrades
Barricade
+3 Knockback
Bat
+2% Life Steal
Bean Teacher
+50% XP Gain
Beanie
+4% Speed
Big Arms
+12 Melee Damage
Black Belt
+25% XP Gain
Black Flag
+1 material when you kill a cursed enemy
Blindfold
+5% Crit Chance
Blood Donation
+40 Harvesting
Blood Leech
+2% Life Steal
Bloody Hand
+10% Life Steal
Boiling Water
+2 Elemental Damage
Bone Dice
+50% chance to get +1% Damage when rerolling in the shop
Book
+2 Engineering
Bowler Hat
+15 Luck
Boxing Glove
+1 Melee Damage
Broken Hourglass
This hourglass broke after resetting the wave counter, also losing all its effects.
Broken Mirror
This mirror duplicated an item
Broken Mouth
+5 Max HP
Butterfly
+2% Life Steal
Cake
+3 Max HP
Campfire
+2 Elemental Damage
Candle
+4 Elemental Damage
Candy Bag
Each wave grants 8 points randomly split between your primary stats
Cape
+5% Life Steal
Cauldron
+50% pickup range
Celery Tea
+5% XP Gain at the end of a wave
Chameleon
+3% Dodge
Charcoal
+1 Elemental Damage
Claw Tree
+1 Melee Damage
Clockwork Wasp
+10% Structure attack speed
Clover
+20 Luck
Coffee
+10% Attack Speed
Cog
+4 Engineering
Coil
+5 Knockback
Community Support
+1% Attack Speed for every current living enemy
Compass
+5% Speed
Coral
+10 HP Regeneration while standing still
Corrupted Shard
+3% Damage
Coupon
-5% Items Price
Crown
Harvesting increases by an additional 8% at the end of a wave
Crystal
+5% Attack Speed
Cute Monkey
+8% chance to heal 1 HP when picking up a material
Cyberball
25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies
Cyclops Worm
+12% Damage
Dangerous Bunny
+1 free reroll in the shop
Decomposing Flesh
+1% Life Steal when you level up
Diploma
+10 Engineering
Duct Tape
+1 Armor
Dynamite
+15% Explosion Damage
Energy Bracelet
+4% Crit Chance
Esty's Couch
+5 Max HP
Exoskeleton
+3 Armor
Explosive Shells
+60% Explosion Damage
Explosive Turret
Spawns a turret that shoots explosive bullets dealing 25 (+150% Engineering) damage in an area
Extra Stomach
+1 Max HP when picking up a consumable while at maximum health (max +8 per wave)
Eyepatch
Projectiles get +1 piercing on critical hit
Eyes Surgery
Burning activates 20% faster
Fairy
+1 HP Regeneration for every different Tier I item you have
Feather
+1 Ranged Damage
Fertilizer
+8 Harvesting
Fin
+10% Speed
Fish Hook
Locked items and weapons have a 20% chance to become cursed when leaving the shop
Focus
+30% Damage
Fresh Meat
+2% Life Steal
Fried Rice
+1 HP Regeneration for every currently burning enemy
Frozen Heart
+8 Elemental Damage
Fruit Basket
Enemies have a higher chance of dropping fruits
Fuel Tank
+4 Elemental Damage
Garden
Spawns a garden that creates a fruit every 15 seconds
Gentle Alien
+2 Max HP
Ghost Outfit
Dodge is capped at 70%
Giant Belt
Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Glass Cannon
+25% Damage
Glasses
+20 Range
Gnome
+10 Melee Damage
Goat Skull
+3 Melee Damage
Gobbler's Hat
+70% materials dropped
Goblet
+15% chance to heal 1 HP when killing an enemy
Goldfish
Items will be 1 tier higher after the next reroll
Greek Fire
Burning deals an additional 10% of current enemy HP as damage (1% for bosses and elites)
Grind's Magical Leaf
+3 Max HP at the end of a wave
Gummy Berserker
+5% Attack Speed
Handcuffs
+8 Melee Damage
Head Injury
+6% Damage
Heavy Bullets
+5 Ranged Damage
Hedgehog
+2 Melee Damage
Helmet
+1 Armor
Honey
+3 Ranged Damage
Hourglass
Turns back time, decreasing the current wave count by 1
Hunting Trophy
33% chance to gain 1 material when killing an enemy with a critical hit
Ice Cube
Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage
Improved Tools
+10% Attack Speed
Incendiary Turret
Spawns a turret that shoots flames dealing 8x5 (+33% Engineering) burning damage
Injection
+7% Damage
Insanity
+6% Crit Chance
Jelly
+1 Max HP for every different weapon you have
Jerky
+3 HP recovered from consumables
Jet Pack
+15% Speed
Knot
+15% Damage
Kraken's Eye
You have a 50% chance to explode for 10 (+500% Curse) damage when you get hit
Landmines
A landmine spawns every 12 seconds dealing 10 (+100% Engineering) damage in an area
Lantern
+10% Damage
Laser Turret
Spawns a turret that shoots piercing bullets dealing 20 (+125% Engineering) damage
Leather Vest
+2 Armor
Lemonade
+1 HP recovered from consumables
Lens
+1 Ranged Damage
Lighthouse
+20 Engineering
Little Frog
+20% pickup range
Little Muscley Dude
+3 Melee Damage
Lost Duck
+8 Luck
Lucky Charm
+30 Luck
Lucky Coin
+2 Luck for every 1% Crit Chance you have
Lumberjack Shirt
Trees die in one hit
Lure
+2 HP Regeneration
Mammoth
+20 Melee Damage
Mastery
+6 Melee Damage
Medal
+3 Max HP
Medical Turret
Spawns a medical turret that shoots bullets healing 3 (+5% Engineering) HP
Medikit
+10 HP Regeneration
Metal Detector
+5% chance to double the value of picked up materials
Metal Plate
+2 Armor
Mirror
Duplicates the next item you get from the shop (item limits can't be exceeded)
Missile
+10% Damage
Mouse
+5% Life Steal
Mushroom
+3 HP Regeneration
Mutation
+1 Ranged Damage
Nail
+5 Engineering
Night Goggles
+15% Crit Chance
Octopus
+12 Max HP
Padding
+3 Max HP
Panda
+12 Max HP
Peaceful Bee
+4% Dodge
Peacock
+25% XP Gain
Pearl
+1% Damage for every permanent 10 Luck you have
Pencil
+1 Engineering
Penguin
+1 HP Regeneration
Piggy Bank
+20% of your materials at the start of waves (stops working at wave 20)
Pile of Books
Your structures can crit
Plant
+3 HP Regeneration
Plastic Explosive
+25% Explosion Size
Pocket Factory
+2 Engineering
Poisonous Tonic
+10% Attack Speed
Potato
+3 Max HP
Power Generator
+1% Damage for every permanent 1% Speed you have
Pumpkin
+15% Piercing Damage. Can't go above base damage
Recycling Machine
Gain 35% more materials from recycling items
Regeneration Potion
HP Regeneration is doubled when you have less than 50% health
Reinforced Steel
+2 Ranged Damage
Resting Goldfish
This goldfish is resting after a hard day's work
Retromation's Hoodie
+2% Attack Speed for every 1% Dodge you have
Ricochet
Your projectiles gain +1 bounce
Rip and Tear
Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die
Riposte
+2 Melee Damage
Ritual
+6% Damage
Robot Arm
+3 Melee Damage at the end of a wave
Sad Tomato
+8 HP Regeneration
Saltwater
+2 Melee Damage
Scar
+20% XP Gain
Scared Sausage
Attacks have a 25% chance to deal 3x1 (+100% Elemental Damage) burning damage
Scarf
+4 HP Regeneration
Scope
+2 Ranged Damage
Seashell
Every ranged weapon's 5th projectile has +3 projectiles
Shackles
+8 HP Regeneration
Shady Potion
+20 Luck
Sharp Bullet
Projectiles pierce through 1 additional target
Shmoop
+6 Max HP
Sifd's Relic
+3 Armor
Silver Bullet
+25% damage against bosses and elites
Small Fish
+10% damage against targets above 75% health
Small Magazine
+2 Ranged Damage
Snail
-8% Enemy Speed
Snake
Burning spreads to an additional nearby enemy
Snowball
+1 Elemental Damage every time you get an item that increases Elemental Damage
Spicy Sauce
+3 Max HP
Spider
+12% Damage
Spyglass
+10 Range
Starfish
+20% materials dropped from enemies
Statue
+40% Attack Speed while standing still
Stone Skin
+1 Max HP for every permanent 1 Armor you have
Strange Book
+1 Engineering for every permanent 1 Elemental Damage you have
Sunglasses
+10% Crit Chance
Sunken Bell
Once per wave, you explode for 100 (+500% Melee Damage +500% Ranged Damage +500% Elemental Damage +500% Engineering) damage when you fall below 40% health
Tardigrade
Nullifies the damage of one hit taken every wave
Tentacle
+3% Crit Chance
Toolbox
+6 Engineering
Torture
+15 Max HP
Toxic Sludge
+2 Elemental Damage
Tractor
+40 Harvesting
Treasure Map
+20% chance of finding an extra item in a crate
Tree
More trees spawn
Turret
Spawns a turret that shoots bullets dealing 10 (+80% Engineering) damage
Tyler
Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering +90% Elemental Damage) damage each
Ugly Tooth
Hitting an enemy removes 5% of their speed. Max 20%
Vigilante Ring
+3% Damage at the end of a wave
Weird Food
+2 HP recovered from consumables
Weird Ghost
+3 Max HP
Wheat
+4 Melee Damage
Wheelbarrow
+16 Harvesting
Whetstone
+4% Life Steal
Whistle
+50% chance for loot aliens to appear
White Flag
+5 Harvesting
Will-o'-Wisp
+1 Elemental Damage for every 30 burning enemies you kill during a wave (max +4 per wave)
Wings
+10% Speed
Wisdom
+5% Damage every 5 seconds until the end of the wave
Wolf Helmet
+10 Elemental Damage